| S.T.A.L.K.E.R game mode | |
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+4Admin clAyton Ghost mavin117 8 posters |
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Cameron Forum Sentinel
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| Subject: Re: S.T.A.L.K.E.R game mode Sat Oct 16, 2010 6:10 pm | |
| What like a storyline or basically just like a Manual on the gamemode? Either way, lets see it;p | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
Dog Tag Specialty: Assault Recon Primary Gun: Army Armament L85 Airsoft Group Affiliation: FUSAG/Orcutt Airsoft
| Subject: Re: S.T.A.L.K.E.R game mode Mon Oct 18, 2010 11:42 pm | |
| no they are little things personalized to each faction with different font and little translator things and it pretty cool. it also eludes to what your beliefs are as a member of that group, and what your general mindset and goals should be. | |
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Cameron Forum Sentinel
Posts : 3275 Points : 8558 Reputation : 11 Join date : 2010-02-15 Age : 29 Location : Orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Tue Oct 19, 2010 1:52 am | |
| Ah cool, that would help with immersion quite a bit for those who haven't played it. | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Tue Oct 19, 2010 2:52 am | |
| yes, and also as another part of prep for the game for those who havent played it, i would set up a series of video clips to help them get the idea of what it should be like. | |
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Cameron Forum Sentinel
Posts : 3275 Points : 8558 Reputation : 11 Join date : 2010-02-15 Age : 29 Location : Orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Tue Oct 19, 2010 3:00 am | |
| We can use the Call of Pripyat game intro, that helped me understand the game seeing as I had played the previous two in Russian language (I have CS In English now) But I knew exactly what was going on after that, the emissions caught me offguard though seeing as they never happen in Clear Sky. | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
Dog Tag Specialty: Assault Recon Primary Gun: Army Armament L85 Airsoft Group Affiliation: FUSAG/Orcutt Airsoft
| Subject: Re: S.T.A.L.K.E.R game mode Tue Oct 19, 2010 4:35 am | |
| yeah we need to prep people with videos and storyline so they arent like wow this is dumb. on a side note, im thinking about ordering a russian copy of call of pripyat just so i can never open it and be like, "yeah, russian game, in russian, pwned." lol | |
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Cameron Forum Sentinel
Posts : 3275 Points : 8558 Reputation : 11 Join date : 2010-02-15 Age : 29 Location : Orcutt
Dog Tag Specialty: Scout Primary Gun: KWA SR-12 Airsoft Group Affiliation: Independent Airsofters United
| Subject: Re: S.T.A.L.K.E.R game mode Tue Oct 19, 2010 10:05 pm | |
| Oh I just downloaded it like a year prior to the English release but it ended up not working for me, I couldn't read the errors because they were in Russian, now I know it was a fsgame error which is easily fixable. | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
Dog Tag Specialty: Assault Recon Primary Gun: Army Armament L85 Airsoft Group Affiliation: FUSAG/Orcutt Airsoft
| Subject: Re: S.T.A.L.K.E.R game mode Wed Oct 20, 2010 12:15 am | |
| ah...well back on topic...so all we need to move forward with this is for me to finish typing up all the rules and stuff yes? | |
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Cameron Forum Sentinel
Posts : 3275 Points : 8558 Reputation : 11 Join date : 2010-02-15 Age : 29 Location : Orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Wed Oct 20, 2010 12:34 am | |
| Yeah and as long as we set up ways to have anomaly fields and artifacts, along with a stable in-game economy we'll be golden! | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Wed Oct 20, 2010 1:51 am | |
| well i figured i pretty much had that down...but i will post it for review before making it final. | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Wed Oct 20, 2010 1:52 am | |
| i just need to know all of the topics to cover cause otherwise i will miss osme and have to add it in after the fact or there will be problems on the field and idk if you have read some of my more pissy posts but i really REALLY hate it when there are problems on the field. | |
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Cameron Forum Sentinel
Posts : 3275 Points : 8558 Reputation : 11 Join date : 2010-02-15 Age : 29 Location : Orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Wed Oct 20, 2010 2:03 am | |
| Yeah, just complete it and review it all, maybe add the posts I put in and form a manual or something and review it frequently while playing the game to catch any missing info. | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Wed Oct 20, 2010 1:45 pm | |
| yeah that is what i was thinking. once we have everything worked out, the teams will get thier personalized intros and stuff but every team will get the rules manual so they can read it over and go over it whenerver they please. that way no one can say they didnt know what the rules were and again...no problems on the field. | |
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Cameron Forum Sentinel
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| Subject: Re: S.T.A.L.K.E.R game mode Wed Oct 20, 2010 10:30 pm | |
| Ooh personalized intros, if only we could hook up a sound system to where we were playing to have some of that awesome ambient music, nothing like hearing a creature howling in the night haha. | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Thu Oct 21, 2010 12:47 am | |
| yeah well an intercom would be hard to set up, its just getting our hands on one that is hard. not to mention that this game type would be 195,247,125,212,164,124,625,459,432,862,142,185,236,423,412,654,243 times better with buildings of any kind. if it was privatly owned property, i would suggest making buildings out of cinderblocks because they are large, relatively light, very cheap, and easy to build with and move about. but alas the field is public. | |
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Cameron Forum Sentinel
Posts : 3275 Points : 8558 Reputation : 11 Join date : 2010-02-15 Age : 29 Location : Orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Thu Oct 21, 2010 12:52 am | |
| ..... Time to plan a trip to Chernobyl... nobody really lives there except those crazy people, so lessa airsoft there haha. Wow I'm pissed off at Steam now, I finish all my homework and finally go to launch Fallout New Vegas, guess what? Its update time! 26 minutes left.... ;_____; haha.
Hmm I wish we could've used the abandoned housing lot above SM speedway ;___; | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Thu Oct 21, 2010 3:24 am | |
| yeah well sadly there is no such thing as un owned and or abandoned land in the US. only in places like russia, south america, and so forth. and all those places there is a good chance that you will be killed because you are american....so cinder blocks it is. | |
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Cameron Forum Sentinel
Posts : 3275 Points : 8558 Reputation : 11 Join date : 2010-02-15 Age : 29 Location : Orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Thu Oct 21, 2010 9:27 pm | |
| Haha or we can get soom wooden planks at home depot and build if we can find land, make little clearings to have fires at night for the gamemode and some little shack-type buildings.. oh Fallout all over haha | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
Dog Tag Specialty: Assault Recon Primary Gun: Army Armament L85 Airsoft Group Affiliation: FUSAG/Orcutt Airsoft
| Subject: Re: S.T.A.L.K.E.R game mode Sat Oct 23, 2010 2:02 am | |
| dude, cinder block are WAY cheaper and easier to build with. maybe some planks to make windows, but they should be mainly cinder blocks. | |
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Cameron Forum Sentinel
Posts : 3275 Points : 8558 Reputation : 11 Join date : 2010-02-15 Age : 29 Location : Orcutt
Dog Tag Specialty: Scout Primary Gun: KWA SR-12 Airsoft Group Affiliation: Independent Airsofters United
| Subject: Re: S.T.A.L.K.E.R game mode Sat Oct 23, 2010 4:59 am | |
| How much is it for one cinder block? | |
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Standartenfuhrer Kurtz Forum Sentinel
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| Subject: Re: S.T.A.L.K.E.R game mode Sat Oct 23, 2010 5:32 am | |
| We should try this game when we all have our own transport and a REALLY BIG field, and a LOT OF SPARE TIME!
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Cameron Forum Sentinel
Posts : 3275 Points : 8558 Reputation : 11 Join date : 2010-02-15 Age : 29 Location : Orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Sat Oct 23, 2010 6:10 am | |
| Well I have a lot of spare time and we can get a big field easily most likely.... haha | |
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mavin117 Forum Guardian
Posts : 233 Points : 5453 Reputation : 2 Join date : 2010-04-02 Age : 30 Location : orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Mon Oct 25, 2010 3:17 am | |
| they are only like either 30 or 60 something cents each | |
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Cameron Forum Sentinel
Posts : 3275 Points : 8558 Reputation : 11 Join date : 2010-02-15 Age : 29 Location : Orcutt
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| Subject: Re: S.T.A.L.K.E.R game mode Mon Oct 25, 2010 10:36 pm | |
| Nice, then it is very affordable, oh and elements don't harm them really;p | |
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Admin Forum Sentinel
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| Subject: Re: S.T.A.L.K.E.R game mode Mon Oct 25, 2010 11:12 pm | |
| Might be kinda hard to get them to the field, plus we need cement too. Unless we're just stacking blocks, which is pretty unsafe. But it'd be cool if the circumstances allowed. | |
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| S.T.A.L.K.E.R game mode | |
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