Independent Airsofters United Forum for members of Independent Airsoft
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| | Starting on Game Modes. | |
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clAyton Moderator
Posts : 1562 Points : 7125 Reputation : 26 Join date : 2009-07-07 Age : 29 Location : Why do YOU wanna know?
Dog Tag Specialty: Assault Recon Primary Gun: KS P90 Long (PS-90) Airsoft Group Affiliation: Independent Airsofters United
| Subject: Starting on Game Modes. Wed Sep 02, 2009 11:59 pm | |
| Well, this section was here, so i had to put SOMETHING here...
Ok, I though of some way to make the VIP escort thing a bit better. We have the vehicle take ALL the guns down (or you could bring your own), but we have teh escort and his team walk from kris' house, that way the assassin's have time to create an ambush. Once the escort team gets there, they pick up their guns, and move through.
CTF: First of all, we need to make flags out of pvc pipes and paper, or SOMETHING! And when someone grabs the flag, they get an extra 3 lives or something. And have the spawn points waaaaay farther back, so the attackers have a CHANCE!
Search and Destroy: get a timer, and have that be the "bomb". Attackers have the bomb and must get to one of 2 or 3 objective points (like in combat arms and call of duty). Once there, they must count to 10 or something, while removing stationary, then set the timer for 2 minutes or so. The other team has to get up to the bomb, take like 5 seconds or so, and then "defuse" the bomb ("untime" it). BUT then they have to get the bomb away from any living attackers.
Sabotage: In call of duty 4 at least, this is one of teh longest game modes, becuase it is so hard to win. Have 1 bomb in the middle of the "map" (field), and the teams have to get the bomb, and get to the other team's base to plant the bomb (timer for 1 minute or so?). When someone dies, they must return to their spawn point (hopfullly farther away from their base) and then go back. First team to "destroy" the other teams base wins.
find the (blank): have one person sit out, or be mercenary, or something. They hide something small like a timer somewhere, and the other teams have to find it and take it back to their base. Could use work, i know....
NOTE for base games and VIP, I believe the bases should be as far apart as possible, and for the VIP, he has to get all the way to the house or something, or the other road on the far side could be the extraction point. For these games, we could use traditional IAU rules (3 lives, you're out) or official airsoft rules (HIT! I am dead. Dang.) Medics could be implemented, as well.
Please comment and stuff...I think these are good ideas! | |
| | | clAyton Moderator
Posts : 1562 Points : 7125 Reputation : 26 Join date : 2009-07-07 Age : 29 Location : Why do YOU wanna know?
Dog Tag Specialty: Assault Recon Primary Gun: KS P90 Long (PS-90) Airsoft Group Affiliation: Independent Airsofters United
| Subject: Re: Starting on Game Modes. Thu Sep 03, 2009 2:22 am | |
| Yeah..um...feel free to post any questions, guys! I think these are pretty realistic. | |
| | | Admin Forum Sentinel
Posts : 2217 Points : 8086 Reputation : 17 Join date : 2009-07-03 Age : 29 Location : North America, Earth, Sol, Milky Way, Universe, Third Dimension, Reality, Unreality
Dog Tag Specialty: Assault Recon Primary Gun: Dboy SCAR-L Airsoft Group Affiliation: Independent Airsofters United
| Subject: Re: Starting on Game Modes. Thu Sep 03, 2009 3:08 am | |
| They seem good, and your VIP idea should work out well. Only thing is that I don't think the flag carrier should get extra lives, since when I got the flag, I found it really easy to just sprint back to the base. 3 lives should be fine for them. In my opinion. | |
| | | clAyton Moderator
Posts : 1562 Points : 7125 Reputation : 26 Join date : 2009-07-07 Age : 29 Location : Why do YOU wanna know?
Dog Tag Specialty: Assault Recon Primary Gun: KS P90 Long (PS-90) Airsoft Group Affiliation: Independent Airsofters United
| Subject: Re: Starting on Game Modes. Thu Sep 03, 2009 3:12 am | |
| - Admin wrote:
- They seem good, and your VIP idea should work out well. Only thing is that I don't think the flag carrier should get extra lives, since when I got the flag, I found it really easy to just sprint back to the base. 3 lives should be fine for them. In my opinion.
Yeah, but (especially if one life matches) it would give people an extra incentive to get the flag, so we just don't get an everlasting deathmatch. I see what you are sayin though. | |
| | | Admin Forum Sentinel
Posts : 2217 Points : 8086 Reputation : 17 Join date : 2009-07-03 Age : 29 Location : North America, Earth, Sol, Milky Way, Universe, Third Dimension, Reality, Unreality
Dog Tag Specialty: Assault Recon Primary Gun: Dboy SCAR-L Airsoft Group Affiliation: Independent Airsofters United
| Subject: Re: Starting on Game Modes. Thu Sep 03, 2009 3:57 am | |
| Good point. I think all we have to do is put the flag more in the open, as opposed to a fortified base. Just have the flag in the forest, with the base near it, not have the flag in the base. Or have a set distance rule, like you cannot be within 50 feet of your own flag (to avoid camping the flag.) | |
| | | clAyton Moderator
Posts : 1562 Points : 7125 Reputation : 26 Join date : 2009-07-07 Age : 29 Location : Why do YOU wanna know?
Dog Tag Specialty: Assault Recon Primary Gun: KS P90 Long (PS-90) Airsoft Group Affiliation: Independent Airsofters United
| Subject: Re: Starting on Game Modes. Thu Sep 03, 2009 4:01 am | |
| yeah, that, or just make the spawn points farther away | |
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